Why does the starter kit cost money?
Because the game took time to develop and I have server time, rent, etc to pay for.
If I run out of game money, what do I do?
You can never get below G$100, which should let you buy some Bulk Jobs, which are only 1% Escrow. You can rebuild from that, or there’s evil microtransactions.
Are there ‘upgrades’ or ‘evil microtransactions’?
Eventually there will be some upgrades and recurring costs for advanced features but you will never need to pay more money to play the base game, even if you really suck at it.
What the differences between the Freebie vs Paid version?
|Progression||Limited to Level 5||Unlimited|
|Distance Bonuses||No||Bonuses for long range jobs.|
|Capacity||Half of Vehicle Spec (Lowers Payments)||Per Vehicle Spec|
|Locations||All Applicable To Vehicle||All Applicable To Vehicle|
|Job Types||Courier, Freight, Bulk Only||Courier, Freight, Air Drop, Bulk Jobs, Heavy Loads, Smuggling
How much (x) container with in Freight Units (FU)
|Courier Package||1*||Courier Packages get a bonus because of low capacity, high priority deliveries.|
|Package||1||Duffel Bags, basically.|
|Crates / Barrels||10||Most common package type.|
|Pallet||50||See: C-1x0 Planes|
|Heavy Crate||200||See: Bandit Luxe
|Halftainer||800||Not sure anything uses these|
|Container||1200||See: AFJORD, Skycrane|
|Bulk Load||10000||Pending Barges
|Standard Heavy Industry Ton||1600||We use Imperial SHIT tons for math.|
Do we level up or gain experience?
Yes. When you complete a job you get experience points and gain levels.
When you level up, you’ll be given access to more types of jobs, better margins, and maybe prizes.
Can I progress as fast with a small vehicle as I can with a big one?
Yes. XP and Level progress are based on jobs completed and distance travelled.
You’ll end up making more with big planes but it’s not a money game.
What if SL eats my plane/boat on a bad border crossing or I end up on the next estate code or something?
Relog, re-rez vehicle, continue. You may take a small penalty for this but at least it’s delivered.
Can I take jobs that go to non-linked SL continents or private isolated sims?
Not with vehicles.
When we expand to on-foot delivery, maybe.
What’s the different between ‘Courier’ and ‘Freight’ Jobs
Courier Jobs are for low-capacity vehicles that can reach more ‘remote’ locations like dirt strips, shorelines, etc. They make a little more money per package.
Freight Jobs are for large capacity vehicles that haul alot of cargo, even if that cargo is small packages.
So large vehicles earn more money per trip than tiny vehicles, and does this cause a ‘balance’ problem?
A barge or 727 will carry tons more than a bush plane. They cost more to run but earn more money.
Is there a ‘fuel’ system in game that will crash the plane when I run dry?
No. Fuel is factored into the ‘overhead’ operating costs. The game assumes you know how to keep your vehicle fueled.
What is ‘overhead’ cost and why is it a thing?
Vehicles cost money to operate weather flying or sailing. Your costs will vary.
A small boat or bush plane is cheaper to operate than a stonking huge jet aircraft or barge.
Overhead costs are something to consider and make the game more ‘gamey’.
Why do I have to pay an “Escrow” to take a delivery job?
This is for two reasons.
1.) It incentive for the player to deliver the job, or money.
2.) I’m too lazy to code the backend to scan for expired jobs.
3.) You’re a contractor for a no-liability company and pay insurance costs.
How does smuggling / contraband work?
It’s just a REALLY risky job type that will cost you a lot if you don’t deliver.
Meta / Ennui:
People seriously enjoy running freight around for pretend money?
Yes. There’s an entire gaming market for this kind of thing called ‘simulators’. People find it relaxing. Not everyone is into combat sims.
How does shipping goods via tiny private planes and boats make economic sense?
Sort of the same way private couriers will deliver amazon prime items or pizza.
Some people are willing to pay the expense to get it delivered to remote locations.
What’s with the cargo manifests being goofy sh*t like “meeroo pelts” and “butthurt ointment”?
It’s a game. The other options would all just be ‘generic freight A’.
Why can we only haul one complete hold worth of something?
Am I really transporting an entire barge load of someone’s panties?
Yes, take joy in the fact that someone is paying you to haul rubber dog crap or gimble locks by the metric ton.
Why do you need an API script and what is API anyway?
The API allows us to do fun things like actually identify the craft, operate doors, visualize cargo, light the vehicle on fire and other things not possible.
API , or Application Program Interface is a thing that lets your thing talk to other things. or something.
Do you actually move physical cargo around?
No. It’s all virtualized. Vehicles may or may not have static cargo elements that usually do not move.
Why do the vehicles have to be modifiable to be eligible for GTFO?
The API serves a number of functions such as letting us ID the vehicle, operating doors and displayed cargo, and other things.
When we get final code, it will be offered to creators to add to their vehicles in an update.
Can I run jobs in vehicles I don’t own?
Not at the moment.
Can I transfer jobs / cargo between vehicles?
Can I upgrade or augment my vehicle to carry more cargo?
As you level up you’ll get “Cargo Master” perks that add more cargo capacity / better packing in the form of additional pay per container.
Can I run jobs with fantasy vehicles like space ships or giant Miyazakian insect-buses?
Space Ship support is coming. It may be virtualized in some instances.
Butterfly Buses are okay. Your TARDIS will need to travel like everyone else.
Pet Peeves / Miscellaneous / Venting:
(Trigger Warning: Hard Feelings, Possible Swearing)
You Stole MY Totally Original Idea!
You are ripping off (x)’s game!
I was working on this game first!
I had this idea before you did!
I already trademarked the word ‘smuggler!’
It’s also not your original idea.
It’s not even my original idea.
Moving boxes around on ships is not the same game as GTFO!
MY GAME WORKS FOR MORE THAN JUST YOUR BRAND!
That guy that was working on a similar game may be backing my project, or I may be hosting his logistics system!
If you really wanted to make Elite Truck Simulator for planes, you’d have done it already.
You can collect your butthurt ointment from the routine SL Aviation notices.
How do non-modify vehicles keep ending up in the list?
I don’t actually buy and check every vehicle on the list.
Someone will present the vehicle and I’ll take their word that it’s moddable.
This will be worked out in the beta.
Why don’t you support so-called ‘Ripped Mesh’ vehicles or creators in GTFO?
Short version: My friends work hard on their stuff, and rippers just piss me off, the fans of ripped content sellers keep calling me mean things.
Long Version: As much as I try to be neutral, people selling ripped / stolen content from video games and the internet are gradually hurting SL’s continued existence.
Also, none of them are supporting the development of this game, while several original-content creators are backing GTFO with support and creating vehicles with the game in mind.
There may be an eventual olive-branch to these people for the sake of the end users, but 90% of the communications I have with ripped mesh customers involves harsh language and assumptions of my political, theocratic, or sexual orientations that should not be part of discussion on ‘fair use for profit’.
What about that time that (creator) accidentally sold what turned out to be stolen?
Yeah… uh… damn. This is why you need to verify where you get your starting mesh from really, really hard.
This is a scenario that has happened a few times to close friends, but when the problem is found they took time to correct it.
The people I’m not white-listing do not correct these issues or apologize for stealing content.
How sure are you that the content is stolen?
Pretty damn sure.
What about the customer that bought a ripped plane / boat / gerbil-copter without knowing it?
They need to take it up with the vehicle creator for getting a refund.
Why are requiring mod vehicles and inserted scripts when you can detect the type of plane with raycast or something?
When we tried testing this initially it did not work with most vehicles. If you can give me a sensor/raycast solution that works 90% of the time, let me know!